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Released in North America on August 10, 1994 and translated by Square Soft, and
developed by Capcom, Breath of Fire fears traditional JRPG
action
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I spent much of my early 00s college video gaming on the SNES,
rediscovering my love for the system with a Dreamcast and a GameCube sometimes gathering dust on my shelf,
and PS2 tearing up the sales chart. A good friend saw this and gave me a stack
of his SNES games from storage, one of which was 1994's
Breath of Fire,
his name written on the cartridge in magic marker. I don't know why, but I kept
that cartridge in a drawer for over 20 years and randomly decided to suddenly
pull it out and play through the game in its entirety, just a couple of months ago.
Should I have just kept
Breath of Fire in the drawer?
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| Font of Fire |
Some 90's RPG's have simple storylines, but many do not, and
Breath of Fire falls in the latter category. In fact, it's probably
easier if I just quote the back of the box:
In a distant land, peace was
maintained for thousands of years by a fearful dragon clan who could transform
into powerful monsters. One day they discovered a goddess who could fulfill
their every wish. Greed split the clan into dark and light dragons, each
battling the other to win her magic. One member of the light dragons, along with
seven of his companions, emerged to keep the opposing forces from destroying the
world. Using six magical keys, they sealed the goddess into another realm.
Centuries have passed. The dark dragons are destroying the land in search of the
keys. When they find the keys, they will once again release the magic goddess.
Light Dragon -- the time has come to draw your sword and fight for the future of
your people.
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| Uh...I don't know? |
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| Deep thoughts, brought to you by Capcom and Square Soft |
Obviously, you, the player, are that Light Dragon, Ryu. You've got to
travel around the world, according to the above plot, while encountering, what
do you know(!) seven companions from the land's diverse races of animal-like
people, forming a party as you engage in turn-based battles to proceed through
the plot and level up your characters. And what I found, early on, that holds
true throughout the game, is that just about every aspect of
Breath of Fire is very good.
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| Look, a very good view! |
The graphics aren't quite elite, but the game looks great. The
sprite-work and animations are very good, and the environments and backgrounds
are...very good. There are certain expected standards when it comes to SNES
RPG's and Breath of Fire meets them. There are even some cool touches, like
special animations when Ryu starts to learn the bigger dragon evolutions. The
character design is fun and memorable. All eight of the main party members are
highly distinct, original, and charming. Again, overall aesthetics and aspects
like the magic attack effects don't stun, but
Breath of Fire does
certainly get the job done.
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| RAWR |
Likewise, the music doesn't reach the upper echelon of Super Nintendo
RPG's, but it's still very good. It's like a lot of Capcom music from the SNES
era: good, though not highly memorable, though perhaps a bit more memorable than
some of Capcom's other work from this period. The overworld music in particular
sticks, and has a nice autumnal flair, as does the overall game in general. The
battle theme and the music for a few of the dungeons are also quite good. The
sounds effects, meanwhile, get the job done.
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| Bout to "get the job done" against this crab |
The gameplay also falls in with the "very good," not quite upper echelon
standard. In that regard then, the pros far outweigh the cons.
Breath of Fire's world is huge
and fun to explore. Visiting new towns and discovering the diverse races of
intelligent creatures who live across thiis world is also fun. Each of the seven
new party members Ryu gradually meets and wins to his cause throughout the game
are fun additions. Some new members are better physical fighters, some are
better with magic attacks, some are better healers. The fighting engine here is
finely tuned and feels right. There's nothing highly complicated. The player
either physically attacks, uses magic (also sometimes to attack), or uses an item. There aren't any cool combo moves the characters can do together--the
fighting engine is fine-tuned, but rudimentary--however, there are some cool
twists late in the game. For instance, Ryu learns different dragon
transformations, allowing him to turn into that corresponding dragon, and
perform its distinct attack for every turn until the fight is over (unless the
player chooses to revert back to human form). One of the later party members can find
and learn magic, which combines them with other party members in a fight or even out of one, creating one super-character in order to perform more powerful physical attacks. Again, this doesn't lead to
combos--your characters just permanently meld into one (until the player chooses
to revert), and can perform a stronger physical attack during fights.
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| "Fuse" lets you use everyone in one fight, but the little mole guy. Sorry, little mole guy. |
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| WarHog, I got a feeling your whole family is going down |
Those are some pros. There are some cons here, as well. The first are the dreaded RPG random battles, meaning that while the player is walking around on the overworld
or in a dungeon, the screen will suddenly randomly go to a battle screen, and the
player will be forced to fight. In
Breath of Fire, random battles happen
a lot...far too often. I unintentionally grinded so much due to the frequent random
battles and leveled up so much (as in most traditional RPG's, the player gains
experience points from winning battles, and levels up after gaining so many
points, becoming stronger, getting more hit points, etc., the more leveling up
is done), I rarely if ever struggled in any fight, even in the vast majority of
the game's boss battles. I only died once, and that was my fault for multi-tasking
during one boss fight and not paying total attention. An overabundance of random
battles is certainly a feature of many RPG's from this period, but the best
found ways around that, and unfortunately,
Breath of Fire, for as good as
it is, just isn't one of the best.
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| Pictured: the game, striking me with lightning for saying that |
Breath of Fire's other major con is the sometimes opaque nature of
its story progression. Sometimes, it's nearly impossible to tell what is supposed
to be done next. A guide is almost a necessity. Likewise, a lot of the game's
extra content, like finding special armor and weapons, is absolutely esoteric.
I'm not sure how the player is supposed to figure out some of these things without help, and on top of that, the random battles make exploring to find
secrets a bit of a chore. This confluence of cons is the game's worst factor.
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| Like being stuck in a random battle cave! |
Thankfully,
Breath of Fire contains enough extra touches of
excellence to even out the cons and keep the game in "very good" territory. Like
many games from this era that contain too many random battles (and some that
don't), the player eventually learns a way to both fast travel (through warping)
and quickly travel across the map (one of the characters learns to turn into a
giant bird (SIDENOTE: Almost every character learns a special ability, like digging, or lock-breaking)). This makes exploring the map a lot more enjoyable. The time of day changes when the player is traversing the overworld, and this changes the goings on in towns (at night, people are sleeping). The side-quests,
if the player can figure them out, are pretty fun. Each town in the game is
well-designed and distinct, and the game features several of the SNES' common
visual landmarks, like the SNES waterfall, as well as the SNES view from a high
place (when the player reaches a mountaintop or cliffside and can see off in
the background) and does them well. One of
Breath of Fire's side-quests even involves that
most pastoral of 90s video game side-quests, fishing.
It's very good fun.
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| It is fun to fly around this giant map as a bird, high, where no random battle can hurt you |
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| Dopamine doesn't get much higher than fishing in a duck pond at sunset near a waterfall in a SNES game! |
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| Unless it is literally going under that waterfall to a secret passage at sunset! |
There's nothing like a SNES RPG. I think a
particular SNES RPG is the
greatest video game ever made. I don't think 1994's
Breath of Fire is the
greatest video game ever made, but it is a very good, very fun entry in the SNES RPG canon,
and I am very happy that I've played through it, even if the random battles and
winding story stretched the gameplay out to nearly 100 hours. If you ask me,
that's a bit too long. Then again, for others, it won't be long enough.
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| I didn't know if I would survive long enough in real life for us to beat them...but I did!!! |
Graphics:
8.0/10.0
Sound: 8.0/10.0
Gameplay: 8.0/10.0
Lasting Value: 8.0/10.0
Overall: 8.0/10.0