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Released for the Super Nintendo in 1992 by Sony Imagesoft, and developed
by Ukiyotei, Hook is a side-scrolling, action-platforming
adaptation of the 1991 Spielberg film of the same name.
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Love it or hate it, Steven Spielberg's 1991 Peter Pan as an adult children's
film,
Hook, sure produced a lot of video game adaptations. Most SNES and
Sega Genesis movie adaptations followed the same basic formula: Movie protagonist +
2D stages based on whatever was in the movie + jumping and hitting things =
profit.
This formula resulted in a large number of sub-par action-platformers, with just
a few diamonds in the rough. Does the SNES 1992 action-platformer,
Hook,
featuring a flying, knife-wielding Peter Pan shine, or is it as dull as the
titular Captain's black heart?
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The graphics department at Tri-Star didn't go through all the trouble of designing this logo for it to NOT be on 10,000 different things, including a SNES game |
One thing stands out immediately once you boot this buccaneer up: the production
values are through the roof. You're immediately greeted by long, animated cutscenes, detailing the plot of the
movie, and high-quality 16-bit recreations of John Williams' film score. This game
is no cheap, throwaway adaptation. Once you jump into the gameplay, the
production values feel even higher. The graphics, featuring highly detailed,
beautifully drawn, sometimes animated backgrounds, and highly detailed,
well-animated character models, are excellent. I may look more like Robin
Williams than the Peter Pan in this game, but he and his wind-billowing cloak
look great, as do all of Pan's varied, but mostly pirate enemies, as they strut
around in a charmingly realistic, great for SNES manner.
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Wait...are you Spiderman? |
As stated, the music here is another high point, with the legendary John
Williams done justice by the SNES' nearly just as legendary sound chip. The same
pieces aren't just repeated ad nauseum, either. There are a lot of different songs featured here. The sound effects aren't the best, but they get the job
done. Overall, the music and aesthetics of this game create a pretty stunning
package--which makes the sluggish gameplay all the more disappointing.
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Nothing like stabbing some children to get the blood flowing |
When I think Peter Pan, I usually think of a fast, agile, and highly
maneuverable character. However, I guess the developers here were thinking more
the peanut butter brand, because Pan moves around in this game like he's wading through
a jar of the stuff. Peter walks SLOWLY and you can't make him run. It feels like it takes
forever to get Pan from one side of the screen to the next. Get under some fairy
dust at select moments of the game, and you can fill up a meter that lets you
fly for a limited amount of time--SLOWLY. Fall in some water. No problem. You
can swim--SLOWLY.
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The good thing is, most of your enemies, including the bosses, also move pretty slowly. Maybe I should have put "good thing" in quotes.
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The controls here are pretty responsive (you're just moving/jumping around and swinging
your dagger at stuff, and sometimes swimming/flying), but the slowness takes a lot out fund out of the game,
and makes certain sections of Hook needlessly difficult. Add in what seems
to be a hitbox that stretches a foot or so past Pan's body, and you've got a
recipe for frustration. There are some cool ideas here, like hidden leaves that
add to your limited life meter, a power-up that lets your dagger shoot beams of
light, and a handful of level-ending boss fights (there's a boss at the end of
just about every other level), but the slow movement speed just crushes
everything. Maybe, with all of the graphical excellence onscreen, the developers
couldn't get Pan moving any faster. Movement isn't the only frustrating element
here, either.
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Little shop...little shop of horrors... |
Hook features 12 moderately long levels that become marathons because of Pan's slow movement speed. That would be mitigated if there was some type of saving or
password system, or even a level select cheat, but there's nothing of the sort
here. While you do get unlimited continues, dying always starts you back at the
beginning of a level, unless you've reached the boss (and continuing means you've got to start at the beginning, regardless). This means, especially
considering the game's difficulty, that you're going to have to spend hours upon
hours getting to the end of this thing. And considering the slow movement saps a
lot of the fun away anyway, those aren't hours you're likely going to want to waste
here.
Graphics: 9.0/10.0
Sound: 8.0/10.0
Gameplay: 5.0/10.0
Lasting Value: 5.0/10.0
Overall: 5.8/10.0
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