Almost every major blockbuster in the early 90's received a video game
adaptation. Even Domino's and Seven Up's mascots
received their own video games. If the Noid got his own game, there's no way the
hype machine behind
Batman Returns was going to let that 1992 smash hit pass
through without an adaptation...or seven.
Batman Returns is a seminal film for
me--at eleven years old, I fell into the film's prime demographic, and I love it
to this day. With a protagonist like Batman, major villains like Penguin and
Catwoman, and a clearly designed group of underlings in the red triangle circus
gang, a 16-bit video game version of
Batman Returns essentially designs
itself. Developers just needed to put Batman on Gotham's icy streets and let him punch and kick his way
through an army of circus freaks, while periodically battling with the two major
foes. Toss in some Christmas trees and giant presents in the background for good
measure and viola:
Batman Returns game. That's just what the three 16-bit adaptations of
Batman
Returns do...to varying degrees of success.
Batman Returns, Sega Genesis, December 29, 1992
Sega's Malibu-developed
Batman Returns game was first to market. The game is a
side-scrolling action-platformer, like many movie game adaptations from the era.
The speed at which the game came to market betrays Sega's "that's good enough,
let's hurry up and get this thing on the shelves" approach, taken with several
of their adaptations at the time. This game was clearly not play-tested enough to make
sure it was actually fun, though, and...it's not very fun. The absolute first moment of the Sega Genesis
Batman Returns asks the player to take a blind jump from the top of the building. You can
actually die during this moment, and it's nowhere close to the only blind jump
Batman Returns for the Sega Genesis makes the player take. The controls
aren't great, either. You've got one button for special items, one for jumping,
and one for punching/kicking. You'll also have to use the grappling hook at
times (using the jump button and directional pad), but unfortunately, the
grappling hook is only even fairly reliable when you're standing still, let
alone trying to swing around. You've also got to solve environmental puzzles at
times, often on the fly, with death often nigh. With all that in mind, this game
is alarmingly difficult. However, it does not earn that difficulty. Beloved
legendarily difficult games are generally beloved because the control systems for
those games are tight and reliable. You aren't dying because of flaws in those games, only because of your own lack of skill.
Batman Returns
for Sega Genesis is not that type of game--it is balls out hard because it is not very good. As for production
values, the menu screens and pause screen (where you select what special,
limited ammo weapon you want to use, i.e. batarang, etc.) look fine. The actual, in-game graphics are kind of simplistic, but solid. The graphics are certainly a step above 8-bit, but
nothing great. Same for the music--you've got that trademark, bass-reliant
Genesis sound, but nothing much memorable. I will say, though, that the game
does capture a bit of the film's dark, inkwell atmosphere...it just doesn't do very many
fun or satisfying things with it. Like most Genesis games, there's no save
system (or password system). You can continue when you get a game over, but you
have to start all the way at the beginning of that particular stage. Each stage has multiple
levels, so if you get a game over during the final (generally unfair) boss on the final level of
the stage, get ready to play through the entire stage again...not very fun. A
disappointment.
Graphics: 6.0/10
Sound: 6.0/10
Gameplay: 4.5/10
Lasting Value 4.0/10
Overall (Not an Average): 4.8/10.0
Batman Returns, Super Nintendo, April 1993
Storied developing house, Konami, took the reins for the Super Nintendo
adaptation of
Batman Returns. Konami decided to take their adaptation
down the 2D beat 'em up route, ala
Streets of Rage and
Final Fight. This decision, along with Konami's skill as a developer, and
perhaps the extra four months Konami spent on this versus Malibu's Genesis
version, results in a pretty special game. In opposition to the Genesis
adaptation, the controls here are tight and reliable. Tap a button to punch, tap
it rapidly to combo and kick. There's a button to jump. Hit jump again to use
the grappling hook--reliably. There's a button to throw the batarang, which does minimal damage, but very briefly stuns foes. There's
devastating cowl twist move done by holding two buttons that takes a little
health off Batman's meter if it connects. There's even the classic beat 'em up "kill everyone on screen" special item. In some games, that item, which you only get so many of, is utilized by
just pushing one button, resulting in the player often accidentally unleashing it. Konami solves that problem by having the player hold down the
shoulder buttons (which also cause Batman to block), then push another
button--a simple solution that helps the player avoid accidentally using the
attack. Of course, with side-scrolling 2D beat 'em ups, the player can move up
and down in the field of play, as well as left and right. There are no control
issues there. However, this game doesn't just stick to the basics. There are
bunch of cool little touches. Of course, if you get close to an enemy, you'll grab them and can slam them into the ground or other enemies, but here, if two enemies approach you from opposite sides at
the same moment, you can grab them simultaneously and bash their heads together.
If you grab an enemy and are standing near a window, you can slam them into it
and shatter it--same goes for park benches or other breakable surfaces. Each level has a boss from the film at the end, including that organ-grinder with a monkey and a machine gun. There's
even an awesome Mode 7 (faux 3D, scaling sprite) Batmobile stage that looks and
plays great. The graphics as a whole here are beautiful, highly detailed, with large, well-animated sprites, and great backgrounds, and it all runs smoothly with no slowdown. The
music is mainly 16-bit interpretations of the score from the film, and it sounds
great. The Sega Genesis version doesn't have anything like that. This Super Nintendo
adaptation simply crushes the Genesis one in both production value and gameplay. That's not
to say it's perfect, though. Sometimes the action does grow a little stale. You'll be in the
same area wanting to move on, and enemies will just keep flooding in. The length
is also at that awkward 45-60 minute mark, where there are no passwords or saves
available, and you've simply got to dedicate that big of a chunk, minimum, to get
through. You can toggle the difficulty level and number of lives available from the
option screen, and each difficulty level feels well-balanced and appropriate.
The more I played, the better I got--Catwoman kicked my butt the first few
encounters, but after a number of showdowns, I was wiping the floor with her.
Overall,
Batman Returns for the Super Nintendo isn't just a good
adaptation of the film, but one of the better film adaptations of the 16-bit
era.
Graphics: 8.5/10
Sound: 8.0/10
Gameplay: 8.0/10
Lasting Value: 7.8/10
Overall (Not an Average): 8.0/10.0
Batman Returns, Sega CD, May 1993
The 1993 Sega CD port of the Genesis'
Batman Returns game proved to be the film's final 16-bit adaptation.
Sega CD ports of Genesis games were often derided for simply being the same game
with a slapped on Redbook soundtrack. Malibu's
Batman Returns port received some
attention for essentially being that, while adding an entirely new element: sprite-scaling, faux
3D driving. The levels and controls are exactly the same as the Genesis game, but now there are
driving levels between each stage. These play and look similarly to the Super
Nintendo driving stage, except the controls aren't as good. You've got to hold
down the B-button, while pushing the A button to fire discs out, and press C to fire
missiles, while using the directional pad for horizontal direction/to ram into foes.
The driving stages are timed, and failing to destroy all enemies before the timer runs out results in death, so you've
got to constantly hold down the accelerator while firing...meaning you've got to
put your hands into some arthritis-inviting positions. I did not enjoy this aspect of the game. It's remarkable that Konami nailed the single driving segment in their game, which
could have just been a throwaway stage, but Malibu made driving half of their game,
and it doesn't quite work. The driving stages here don't even look as good as
the one in the SNES game. The Sega CD
Batman Returns' updated soundtrack, while of a much higher sample
quality than the other two 16-bit adaptations, only consists of a few pieces recycled
over and over again throughout the game, which are seldom interesting. The game's graphics as
a whole, though, do look a little bit sharper than they did on the Genesis, but unfortunately, the gameplay
is exactly the same--not fun. But hey, there are some new animated cutscenes
that look...adequate. Overall, this Sega CD version of
Batman Returns is only marginally
better than the Genesis one. The driving stages are tedious, and when added to
the already tedious action-platforming, just make the game even more tedious.
Beating this game in one sitting--which is the only way to beat it since you
can't save or use passwords--will take so long, you'll need the patience of a
saint, and the masochist nature of a Cleveland Browns fan. This should have been so much better.
Graphics: 6.2/10
Sound: 6.0/10
Gameplay: 4.8/10
Lasting Value: 4.2/10
Overall (Not an Average): 5.2/10.0
I did one of these showdowns for
Jurassic Park a while ago and have to
admit, I had a bit more fun doing that one because 2/3 of the games weren't
awful.
Batman Returns for the Super Nintendo is the only 16-bit
adaptation of that film that's worth playing. The other two have attractive boxes and
that's about it. An objective ranking here is easy, with far more
distance between one and two than there is two and three.
Merry Christmas, and goodwill toward men...and women.
1. Batman Returns (Super Nintendo, 1993)
2. Batman Returns (Sega CD, 1993)
3. Batman Returns (Sega Genesis, 1992)