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Developed and released on March 11, 1995 by SquareSoft,
Chrono Trigger features timeless, unrivaled RPG gameplay for
the Super Nintendo
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I sold my Super Nintendo and all my games for a Nintendo 64 in 1997. I
love Nintendo 64, but a couple years later, I was badly missing Super
Nintendo--it's the greatest console in the history of video games, so of course
I was missing it. In 1999, the greatest year in human existence, I discovered
console emulation on my computer. I played NES and Game Boy games (I have since
refurbished those old consoles of mine), but more than anything, I played SNES
games. At some point I remembered liking Super Mario RPG a lot. I figured
I should try out another RPG. For some reason, I settled on 1995's
Chrono Trigger...and my life has never been the same. The game
consistently blew my mind, culminating in a winning fight against the final boss
in the game's apocalyptic 1999 setting literally minutes before the clock struck
midnight on the millennium, on 12/31/99. I felt like I had just saved the world
(hey, Y2K didn't happen!) and beaten the greatest video game ever
made. I soon wondered if I would ever play a better game. The next
year, I got a new Super Nintendo (I've never sold another console again) and my
own physical copy of Chrono Trigger. I've played through it several times
since then, but last year, for the game's 30th anniversary and for the first
time in a while, a play through felt necessary.
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Ladies and gentlemen, let's go back to the beginning
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That's more like it
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I'll be frank. Chrono Trigger is still the greatest game ever
made. I've played hundreds if not thousands of video games since I first
played through Chrono Trigger. Some of them, like Metroid Prime,
Resident Evil IV, or Hollow Knight, were so good, I still think
about them all the time. Chrono Trigger is better than all of them.
Objectively, the only two games in my lifetime that come close are 1991's
The Legend of Zelda: A Link to the Past and 1998's
The Legend of Zelda: Ocarina of Time.
Maybe Ocarina of Time is a Hyrulian hair's width better.
But Chrono Trigger is my favorite. Everything about this game is
perfect. So perfect it's pointless for me to ramble on about it, so I'll be
concise.
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Like Crono versus a tank
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Japanese manga artist, Akira Toriyama, designed the characters for
Chrono Trigger. Is that good? Toriyama famously designed the characters
for Dragon Ball, in addition to countless others. Rest in peace
Toriyama. It simply doesn't get any better. Every single character in
Chrono Trigger has an iconic design. The main creative team assembled
to create Chrono Trigger, including Toriyama, was called the "Dream
Team" because of the superhuman collection of talent involved. The term was
originally coined for the 1992 USA Olympic Basketball team, which was the
greatest collection of professional basketball players ever assembled, and
included Michael Jordan. They won every game by an average of 44 points.
Chrono Trigger is the video game equivalent of beating every other team
by an average of 44 points.
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| I guess Christian Laettner is Magus |
Chrono Trigger's iconic characters are animated in a way I can only
describe as perfect--Crono's double-swing sword animation might be the
greatest, most fist-pumping video game animation ever created. In addition to the
characters, environments and magic attacks are archetypal, as in THEY ARE the
archetype. There are graphical elements I love to see in a Super Nintendo
game here, done as well as they ever were. One is waterfalls. Chrono Trigger features several, and they are
immaculate--some even contain prismatic rainbows. The second is the background
when the player has reached a high place. Chrono Trigger features several of
these. One, containing many far off mountains, shrouded in mist, is so
atmospheric, it has stuck with and stimulated my imagination ever since I first
laid eyes on it. Everything runs smoothly. This might be the best looking game on the
console.
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The mountains
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The sea
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The waterfalls. Hey, wake up!
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The rain. The brooding.
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| The jungles. Jungles are an underrated element in the Super Nintendo's arsenal. |
Yasunori Mitsuda and Nobuo Uematsu are generally considered two of the
greatest video game soundtrack composers of all time. They composed the
soundtrack for Chrono Trigger together. The music here is beautiful, atmospheric, iconic,
endlessly memorable. The game's sound design, from every sword shink to
fiery magic attack, coupled with the music, is perfect. It doesn't get any better than this. Mitsuda's
work on 1999's Chrono Cross, the Chrono Trigger sequel, is the only thing that comes
close. This soundtrack is the video game equivalent to John Williams' score for the Original Star Wars
trilogy. Chrono Trigger's ending theme is the greatest music ever composed for a video
game.
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| Once you've been to The End of Time, it is almost impossible to see this image without hearing it. Also, The End of Time, replete with bowler hat-wearing wise man leaning against a Victorian Gaslamp, is the coolest, most comforting location in a video game, ever. |
At the time of its release, some critics accused Chrono Trigger of containing
too simplistic of a story. I was then greatly confused when I played the game
and experienced an incredible, timeless story. I soon realized that those
complaining wanted a convoluted, overly dense story that would confuse and
bore the average person. There are plenty of RPG's with stories like that, and
thankfully, Chrono Trigger is not one of them. The tale begins simply
enough. A brave, noble, yet quiet teenager, Crono, meets his inventor friend,
Lucca, at the town's Millennial Fair (it is 1000 AD). They accidentally
stumble onto time travel, along with the Kingdom's princess, who has visited
the fair in disguise so she won't be recognized. From there, the trio accidentally
discover that a malignant alien being destroys most of the Earth 1000 years
later, and they resolve to stop it. During their time-travelling journey, they make new allies and
enemies. The story grows more complex, shocks, surprises, but is never convoluted or confusing. It's awesome. There are HUGE, brave, shocking twists and turns in
the story that few if any games have attempted before or since. The plot becomes surprisingly heartfelt. Crono, as the virtuous, but silent protagonist, is the kind of everyman with which any player that's not a sociopath can
easily identify. The game's eventual seven party members, many from different
time periods, each have their own fully fleshed out story, and all of those
stories are awesome. This game is so awesome.  |
| I like every possible Chrono Trigger party combination and switch it up throughout the game, but out of sentimentality's sake, I beat the final boss with Crono, Marle, and Lucca this time |
Of course, when it comes to video games, even the story is an aesthetic
matter. How does the game play? Have you been reading the review up to this
point? Perfectly! In the 90s, across the NES, SNES, and PS1, SquareSoft were
known as the masters of the RPG, and Chrono Trigger is their masterwork. RPG's leading up to (and many after) Chrono Trigger feature
something called "random battles," where the player will be traversing the
game world, visually free of enemies, and after every few seconds of moving around, will suddenly be pulled into a
battle screen where enemies must be fought. It's tough to enjoy exploration when you
don't know whether or not a game is going to suddenly thrust you into battle at
any moment, without any warning. Chrono Trigger eliminates this by featuring
its enemies onscreen, so that the player can see them before initiating a
battle. This not only greatly increases Chrono Trigger's immersion factor, but
makes journeying throughout the game more fun.
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| Also, the world map is battle free! |
As to the game's battles, they are fine-tuned to perfection. At first, each
character has their normal physical attack with their weapon, and better
weapons are found throughout the game. Eventually, special moves, and later,
elemental magic is learned by most characters. Like in most RPG's, winning
fights brings experience points that go toward leveling up character stats.
However, characters who fight together in Chrono Trigger also gain a special kind of experience
point that eventually goes toward that duo or trio learning combos together. There are
dual combos, and late in the game, devastating triple combos that are
incredibly fun to earn, and these incentivize using different character
combinations.
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Uh...maybe a triple tech was overkill here
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Fights even transcend turn-based to a degree, as each character has a meter
that must filled before an attack is possible. Different armors and accessories, as
well as pickups found throughout Chrono Trigger's world can not only block enemy-inflicted status ailments, but increase the speed at which a character's meter fills.
Max out a character's speed, and that given character will be getting in multiple hits to an
enemy's one. The game also features many boss battles. These epic fights are
strategic, as sometimes physical or magical attacks don't work on that
particular enemy, or the boss may be more susceptible to a given move. Even the combination of characters used at a given time can be strategic. Just
tapping buttons in this game's highly satisfying boss battles will not work. Thankfully, due to the elimination of random battles, even fighting low level enemies
remains fun, and the game, unlike many RPG's, does not force grinding to
increase playtime. Plus, the awesome soundtrack is backing all of it.
Chrono Trigger is a perfect 25-30 hour adventure without tedious,
repetitious fights.
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This is what the REAL WORLD would look like right now if I hadn't beaten Chrono Trigger before the clock struck midnight on 12/31/99
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| I should also mention, I was scared Y2K would happen and take out technology before I beat Chrono Trigger! I was literally working against the clock! |
There is also plenty of extra content here. The world is large, and the player
gets to explore it through many time periods. At a certain point, the player can set the party to any chosen three character configuration out of the seven party members at any moment (outside of the middle of the fight). Late in the game, travelling
through space and time becomes much easier for a very awesome reason. There are also tons of discoverable items that make defeating the game's final boss easier. These items require
the player to take on the game's numerous, yet not overwhelming side quests.
There's so much fun to be had here, and when the game is beaten, the player
unlocks the revolutionary "New Game +" mode, where the player can venture back
through the game from the start with the character levels and much (but not
all) of the weapons and armor with which the game was ended. While the game's
actual final ending is as satisfying as it gets, Chrono Trigger features a
dozen unlockable endings for the New Game + player who tackles the final
boss at different points in the game (that boss is nearly always accessible!).
There's the perfect amount of extra content here to add to an already
perfect game. I've got nothing else to say. Video games simply do not get
better than Chrono Trigger for the SNES.
If you haven't yet played it,
now's the time!
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| You don't even have to time travel! Just play it somehow! |
Graphics:
10.0/10.0
Sound: 10.0/10.0
Gameplay: 10.0/10.0
Lasting Value: 10.0/10.0
Overall: 10.0/10.0
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